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šŸ”µ FUNDRAISING

Influence fundraising is a governance-based mechanism for clubs to raise capital by issuing new influence. It operates in two modes: automatic end-of-season (to prevent clubs from being stuck in debt) and user-proposed (for active influencer-driven fundraising).

The process is: propose → vote → contribute → settle. At settlement, an effective price per influence is determined by dividing total contributions by the number of influence; contributors receive influence in proportion to their contribution (largest first); any unspent SVC is refunded; and the club receives the proceeds.

To learn more about the logic behind this feature and an in-depth description, please visit our Wiki page: https://wiki.soccerverse.com/index.php/Club_Fundraising

PROPOSING A FUNDRAISER

Requirements:

  • You must own at least a certain relative percentage of all outstanding club influence (5% as of July 2026)
  • Enough time must have passed since the last user-proposed fundraise vote for that club (70 days as of July 2026)

After you have started the proposal, the fundraiser will stay in proposal phase for 7 days (as of July 2026):

  • Upcoming phase: The proposal is created but voting hasn't started yet. During this time, the proposer (or any other eligible influencer) can amend the proposal by adding more fundraise options.

THE VOTING

After the upcoming phase, the proposal enters voting for 7 days (as of July 2026). Influencers vote with their existing influence (1 influence = 1 vote).

Every fundraise proposal has a "do nothing" option (unless created by an end-of-season proposal).

THE FUNDRAISE EVENT

Any user can contribute SVC to the event, which will run for 28 days (as of July 2026).

  • Contributions are not bids — you don't specify a price per influence. The price is determined after the event ends, based on total SVC raised divided by the amount of influence
  • Users can top up their contribution at any time while the event is active. Multiple contributions from the same user are combined into one entry
  • The contributed SVC is reserved (locked) from the user's balance immediately.

SETTLEMENT

When the block time reaches or passes the event's end time, the event is finalised:

  • The effective price is calculated, rounded down to whole SVC units.
  • Success check: The event succeeds if at least one user contributed and the minimum raise was reached.
  • Influence distribution (if successful): Contributors are processed in order of largest contribution first, then earliest contribution as a tie-breaker. This is new influence — it increases the total supply above the base supply of 1,000,000.
  • Club gets the money: The total SVC raised (all contributions minus all refunds) is transferred to the club's balance.