🔵PLAYER INFLUENCE

Player influence can only be bought in the influence markets - there is no player influence in the shop.

PAYOUTS

These are the payout numbers for your player influence:

Payouts from regular wages

  • 0.2% of player wages are split between influencers

  • Influencers receive an additional payout if the player plays, scores, or assists

Payouts from cup prizes

  • Each player receives a bonus of 0.1% of the clubs prize money for the winner and 0.05% for the runner up - discounted with the players rating.

  • This 0.1%/0.05% is split between influencers

Payouts from league prizes

  • Each player receives a 0.1% bonus of their club's league prize money

  • This 0.1% is split between influencers

Payouts from scoring goals and assists

  • Influencers receive 0.05% of the player's weekly wages if the player is in starting lineup

  • Influencers receive 0.1% of the player's weekly wages if the player scores a goal

  • Influencers receive 0.1% of the player's weekly wages if the player assists a goal

Payouts from keeping a clean sheet (Only for players who were in the starting 11, started in goalkeeper or defender positions and played at least 75 minutes of the match)

  • Influencers receive 0.1% of the player's weekly wages if the team keeps a clean sheet for the match

For actual payout numbers for any specific player, you can visit his profile and click on PAYOUTS.

Players wages can go up or down (and as a result, influencer payouts also) because the wage is directly linked to the player’s rating and how well their agent negotiates with the club manager. Further, a player’s rating can fluctuate at the end of a season based on their real world performance, i.e. results from the real, physical world that we live in have a degree of influence in the virtual, online Soccerverse.

PLEASE NOTE: The player payouts are not very high for players who are already at their peak, but they are designed with a strong focus on the scouting part. This means that young and upcoming players are more likely to give you good returns with their rating increasing over time and thus your payouts increasing with it. For players who are already at their peak and/or older, it's not necessarily the payouts you should put your focus on, but the ability to control that player either as an influencer and/or an agent. Keep this in mind when buying player influence.

BUYING AND SELLING INFLUENCE

In contrast to club influence, player influence can only be bought in the influence markets and not via packs. With the start of the full game, all player influence will be for sale in the order books of the players and it will look something like this, when no influence has been bought for a player yet.

The initial prices set by the Soccerverse team for the player influence are calculated according to their ratings and they will get recalculated when the player ratings are updated.

You can find the player influence markets by going to the INFLUENCE tab in the top menu bar and clicking the PLAYER sub tab afterwards. There is a search bar, which makes it easier to find the player you want to buy influence in. There is a slider at the top, which, when activated, will only show the players you already own influence in.

The process for buying and selling influence in the player markets is the same as for doing so in the club markets, so please refer to that section.

The player influence markets are not strictly P2P, since you can buy player influence from the Soccerverse Team or undercut the prices by setting lower sell orders than the ones from the Soccerverse Team. This could potentially result in a loss, but it is possible. Buying player influence from the Soccerverse Team will result in the SVC spent getting burned, i.e. it's not the Soccerverse Team getting them, but they will get destroyed.

PLEASE NOTE: When players retire in real life, they will also retire in Soccerverse and the influence in these players will most likely become worthless or only have collectable value anymore, while no longer generating any payouts. Keep this in mind and follow real life football when buying player influence in older players or in players who have severe injuries.

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